WoW TWW: Beta-Build sorgt für jede Menge Klassenänderungen (nicht nur für Jäger)

WoW TWW: Beta-Build sorgt für jede Menge Klassenänderungen (nicht nur für Jäger)

Die Entwickler von WoW: The War Within haben fleißig an den Klassen und Spielweisen herumgeschraubt. Im neues Beta-Build gibt es jede Menge Klassenänderungen, die wir euch hier zeigen.

Nach einer kurzen Pause sind die Beta-Server von WoW: The War Within mit jeder Menge Klassenänderungen wieder hochgefahren. Zwar wird sich bis zum Release im August noch einiges tun, diese großen Anpassungen des neuesten Beta-Builds geben jedoch bereits die Richtung vor, in die sich eure Klassen und Spielweisen in TWW entwickeln werden.

Denn die Blizzard-Entwickler nehmen teils massive Änderungen an Heldentalentbäumen, den normalen Talentbäumen und Fähigkeiten vor. Die Klassenänderungen für den Jäger sind so üppig, dass wir sie für euch in einen separaten Artikel ausgelagert haben.

WoW The War Within Beta - Klassenänderungen vom 11. Juni 2024

Todesritter

  • Hero Talents
    • San'layn (Unholy/Blood)
      • Infliction of Sorrow has been redesigned - When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 3 seconds and deals 20% of the remaining damage to the enemy. After Gift of the San'layn ends, your next Scourge Strike consumes the disease to deal 200% of its remaining damage to the enemy.
      • An issue with Blood Beast heal and damage values have been fixed.
  • Blood
    • New Talent: Carnage - Blooddrinker and Consumption now contribute to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldowns of Blooddrinker and Consumption have a chance to be reset.
  • Unholy
    • Decomposition now functions with Gargoyle.
    • Ghoulish Frenzy is now a 1-point talent (was 2). Value at 1-point unchanged.
    • Improved Death Coil is now a 1-point talent (was 2). Value at 1-point unchanged.
    • Apocalypse now always summons 4 ghouls regardless of Wounds burst.
    • Defile damage increased by 200% and no longer increases Mastery when dealing damage to enemies.

Druide

  • Hero Talents
    • Druid of the Claw (Feral/Guardian)
      • Aggravate Wounds now causes attacks to increase the duration of Dreadful Wounds by 0.6 seconds (was 0.4 seconds), up to 8 additional seconds (was 6 seconds).
      • Killing Strikes lasts 8 seconds (was 6 seconds).
      • Chance for Ravage to proc increased by 30%.
      • Feral
        • Dreadful Wound damage increased by 10%.
      • Guardian
        • Ravage damage increased by 20%.
        • Dreadful Wound damage increased by 10%.
    • Keeper of the Grove (Balance/Restoration)
      • Power of Nature treant melee damage increased by 200% (was 100%).
      • Dream Burst damage increased by 100%.
      • Grove's Inspiration increases Wrath and Starfire damage by 15% (was 10%)
      • Harmony of the Grove increases damage by 6% per treant (was 5%).
      • Wild Mushroom damage increased by 25%.

Rufer

  • Hero Talents
    • Chronowarden (Augmentation/Preservation)
      • Golden Opportunity has been redesigned - Prescience and Echo have a 20% chance to cause your next Prescience/Echo to have a 100% increased duration/effect (was 25% chance to be free/not trigger their cooldown).
      • Golden Opportunity is no longer a choice node with Master of Destiny.
      • Instability Matrix is now a choice against Master of Destiny.**
  • Augmentation
    • Echoing Strike now also increase Azure Strike damage by 15%.
    • Reactive Hide increases damage of Blistering Scales by 15% per stack (was 10%).
    • Fixed an issue where Molten Embers was not functioning correctly.

Magier

  • Hero Talents
    • Spellslinger (Frost/Arcane)
      • Spellfrost Teachings Orb damage bonus reduced to 20% (was 50%).
      • Spellfrost Teachings chance to trigger reduced to 2%.
      • Frost Splinter damage reduced by 66%.
      • Embedded Frost Splinter damage reduced by 66%.
      • Arcane Splinter damage reduced by 15%.
      • Embedded Arcane Splinter damage reduced 15%.
    • Sunfury (Arcane/Fire)
      • Mana Addiction now grants 0.5% Haste per stack (was 2%) for Fire Mages.
        • Developer's note: Mana Addiction was taking up a lot of Sunfury's power budget and was creating a powerful snowball effect with the rest of Fire's kit. This adjustment should bring Sunfury more in line with the damage output of other Hero Talents and open us up to making the more active parts of Sunfury more exciting.

Mönch

  • Hero Talents
    • Shado-Pan (Windwalker/Brewmaster)
      • Flurry Charges are now accumulated based on Attack Power rather than maximum health.
  • Mistweaver
    • Mana Tea no longer grants its mana reduction effect if its channel begins before a raid encounter or Mythic+ dungeon starts.
  • Windwalker
    • New Talent: Power of the Thunder King - Crackling Jade Lightning now chains to 4 additional targets and its channel time is reduced by 50%.
    • New Talent: Darting Hurricane - After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane.

Paladin

  • Hero Talents
    • Herald of the Sun (Holy/Retribution)
      • Retribution
        • Activating Crusade applies 4 Dawnlights onto nearby allies or enemies.
        • Activating Avenging Wrath applies 2 Dawnlights onto nearby allies or enemies.
        • Activating Radiant Glory applies 1 Dawnlight onto a nearby ally or enemy.

Priester

  • New Talent: Cauterizing Shadows - When your Shadow Word: Pain or Purge the Wicked expires or is refreshed with less than 5 seconds remaining, a nearby ally within 40 yards is healed.
  • New Talent: Phantom Reach - Increases the range of most spells by 15%.
  • Manipulation has been redesigned - Now causes you to take 1%/2% less damage from targets affected by Shadow Word: Pain, Purge the Wicked, or Holy Fire.
  • Power Word: Life healing increased by 15%.
  • Mindgames has been removed from the Priest talent tree and is now a PvP talent.
  • Shattered Perceptions has been removed.
  • Hero Talents
    • Oracle (Holy/Discipline)
      • Premonition of Insight is now the first spell in the Premonition sequence.
      • Premonition of Insight now reduces cooldowns by 7 seconds (was 5 seconds).
      • Premonition of Solace has been redesigned - Now causes your next single target healing spell to grant your target a shield that absorbs damage and reduces damage taken by 15% for 15 seconds.
      • Premonition of Piety now increases healing done by 10% (was 5%).
      • Premonition of Piety now lasts 15 seconds (was 10 seconds).
      • Fatebender now increases the effects of Premonition by 40% (was 30%).
      • Updated the spell icons for the Premonition spells.
      • Updated the tooltip for Clairvoyance to more accurately reflect its functionality.

Shadow

  • Mind Flay: Insanity now deals damage every 0.5 seconds for 2 seconds (was every 0.75 seconds for 3 seconds).
  • Mind Flay: Insanity now generates 12 Insanity over its duration (was 16).
  • Void Torrent damage increased by 30%.
    • Developer's note: We're updating Mind Flay: Insanity so that it fits into Shadow's rotation better. There are several spells competing for the spotlight, so we're cutting the length to create some room. Void Torrent's damage has fallen off as we've increased the power of spells throughout Dragonflight, so we're increasing its damage to return it to a high priority position in the rotation

Hexenmeister

  • Mortal Coil projectile has been updated with a newer visual.
  • Hero Talents
    • Hellcaller (Destruction/Affliction)
      • Mark of Peroth'arn has been redesigned - Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul.
      • Mark of Xavius has been redesigned - Agony damage increased by 20%/Wither damage increased by 25%. Blackened Soul deals 2% increased damage per stack of Wither.
    • Soul Harvester (Demonology/Affliction)
      • Demonic Soul damage reduced by 50%.
      • Soul Anathema damage reduced by 50%.
      • Shared Fate damage reduced by 30%.
      • The visual for Demonic Soul and Sataiel's Ambition has been updated.
  • Demonology
    • Pact of the Ered'ruin has been redesigned - When Doom expires, you have a chance to summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
    • Charhound's Infernal Presence damage reduced by 50%.
    • Gloomhound's Gloom Slash damage reduced by 50%.
    • Doom damage reduced by 50%.
  • Destruction
    • Chaos Bolts cast by Overfiend no longer gains modifiers active on its summoner.
    • The visual for casting Dimensional Rift has been updated.

Krieger

  • Sudden Death can now stack 2 times.
  • The visual for Shockwave will now properly match its radius, both with and without the Rumbling Earth talent. Impact visual has also been updated.
  • The visual for Thunderous Roar has been adjusted.
  • Hero Talents
    • Mountain Thane (Protection/Fury)
      • Call of Thunder renamed to Crashing Thunder.
      • Crashing Thunder's bonus to Thunder Clap damage reduced to 40% (was 50%).
      • Burst of Power increases Bloodthirst damage by 35% (was 25%).
      • Strength of the Mountain increases Rampage and Bloodthirst damage by 15% (was 10%).
      • Protection
        • Thunder Blast damage bonus increased to 40% (was 20%).
    • Slayer (Fury/Arms)
      • Imminent Demise slightly redesigned - Instead of increasing Sudden Death's chance to trigger, now every 3 Slayer's Strikes will grant Sudden Death.
  • Arms
    • Cleave now replaces Whirlwind.
      • Developer's note: We feel that Arms has an overwhelming number of abilities they must use in their AOE rotation, so we're making Cleave replace Whirlwind to help alleviate that.
    • Cleave cooldown increased to 4.5 seconds (was 3 seconds).
      • Developer's note: We are happy with Cleave's position as the focus of Arms AOE but feel that the 3 second cooldown put too much pressure on the rotation. Increasing the cooldown will allow more room for Overpower and rotational cooldowns like Sweeping Strikes and Warbringer.
    • Dance of Death has been redesigned - When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 seconds afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 seconds. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager.
  • Fury
    • The positions and connections of the Tier 3 talents have been adjusted.
      • Developer's note: We've received feedback that pathing to some abilities at the bottom of the Fury tree is difficult, so we're repositioning these abilities to allow for more synergistic pathing.
    • Developer's note: We've been seeing extremely high uptime of Recklessness, which leads to a cycle of high Rage generation and a lack of variance in Fury's rotation. We'd like Recklessness to be an ability that is active only some of the time to create some variance to Fury's rotation, so we're adjusting several talents to reduce overall Recklessness uptime. We will be closely monitoring Fury's rotational cadence and damage output and making adjustments where necessary.
    • Anger Management now reduces cooldowns by 1 second per 30 Rage spent (was 20 Rage).
    • Unbridled Ferocity no longer triggers from Onslaught and its chance to trigger is reduced to 6% (was 20%).
      • Developer's note: Unbridled Ferocity was a major offender in Recklessness uptime, and it triggering from Onslaught added additional talent choice pressure in Fury's Tier 3 talents. We're reducing the proc chance to put it on par with other Tier 3 talents and removing Onslaught from the list of triggers to reduce talent choice pressure in Tier 3.
    • All ability damage increased by 15%.
    • Rampage damage increased by 10%.
  • Protection
    • Dance of Death has been redesigned - When an enemy dies while affected by your Ravager, its duration is extended by 2 seconds. This effect can trigger a maximum of 3 times per use of Ravager.
    • Dance of Death and Storm of Steel are now on a choice node.

Zudem gibt es im neuesten Beta-Build von The War Within einige Änderungen für Items und ein paar kleinere PvP-Anpassungen. Wer an PvP interessiert ist, kann sich am Freitag, dem 14. Juni 2024, sogar mit den Entwicklern messen. Dann wird unter anderem das neue Schlachtfeld von The War Within getestet. Was haltet ihr von den Klassenädnerungen?

Quelle: Buffed